What the work involves

Gameplay data capture sits at the unglamorous, essential end of AI training: someone has to play the game correctly, on spec, while the recording tools run. A typical task packet gives you a title, a platform, a capture configuration (resolution, frame rate, input logging, audio on or off), and an objective — clear a level a specific way, trigger a particular enemy behavior, demonstrate a UI flow, or produce N minutes of clean exploration footage without deaths or menu detours.

Day to day you will:

  • Set up and verify capture tooling (OBS or a proprietary client, input loggers, sometimes emulator save-states) before each session
  • Play to the brief rather than to win — repetition, deliberate mistakes, and boring footage are often the point
  • Annotate segments with timestamps and event labels: state transitions, objective completion, failure causes, ambiguous frames
  • Run QC on your own output — dropped frames, desync between video and input logs, overlays or notifications leaking into frame, audio bleed
  • File clean handoffs with metadata that matches the schema exactly, since malformed metadata usually means the session is discarded

What the platform screens for

micro1's screening is AI-led and conversational. Expect it to probe whether you actually own the hardware and games you claim, whether you can describe a capture pipeline in specifics (codec, container, frame rate, where desync comes from), and whether you understand that a beautiful playthrough can be a useless data sample. Follow-ups get concrete fast: if you say you've used OBS, expect questions about scene setup and encoder settings. Reliability and honest availability matter as much as skill here — repeatable, on-spec output beats virtuosity.

Logistics

Fully remote and largely asynchronous, with task packets claimed from a queue and turned around on stated deadlines. Sessions are hardware-dependent, so a stable machine, decent upload bandwidth, and the ability to record without background processes interfering are non-negotiable. Hours are flexible but campaign-driven: some weeks offer 20+ hours, others little, and pay in the $10–15/hr band reflects observed rates rather than a guarantee.