The work

You build evaluation items that look like a real week in a research shop, not a methods textbook. That means starting from a plausible research scenario in your discipline, then producing the artifacts it would generate: a survey instrument with its known flaws, a partially coded interview corpus, SPSS or Stata output with ambiguities in it, a stack of source documents that don't quite agree. You then specify the defensible methodological path through the material and write a rubric — typically 35 or more discrete items — that separates a competent analysis from one that merely sounds competent.

The rubric is where most of the difficulty lives. Graders need line items granular enough to catch a model that picks the right test for the wrong reason, mishandles missing data, over-reads a small effect, or produces clean-looking qualitative codes that don't hold up against the transcripts. Expect asynchronous back-and-forth with project leads and reviewers, and expect revision requests on early submissions while you calibrate to the spec.

What the screen looks for

micro1 runs an AI-led interview before any task work. It probes for specifics rather than credentials in the abstract: which instrument you designed and what you'd change about it, how you established intercoder reliability and what you did when it was poor, which software you actually run and what you do in it. Follow-up questions go a layer deeper than the first answer, so vague methodological language tends to surface quickly. No AI or ML background is required or expected.

Logistics

  • Fully remote, contractor, asynchronous — no fixed hours or standing calls.
  • Pay is output-based, per accepted task; the $30–50/hr band reflects observed effective rates and is not guaranteed, since throughput depends on your workflow and revision cycles.
  • A weekly minimum submission volume applies.
  • Hiring moves fast: roles often fill within 48 hours, with first tasks expected 24–48 hours after onboarding.
  • The work is deliberately detailed and at times tedious — artifact construction takes real time.